I am a concept designer, a storyboard artist, a show set designer, an illustrator, a visual developer, and a matte painter; with extensive experience producing art for the video game, film, and themed entertainment industries. I have strong foundations in classical drawing, painting, and design theories.


Eugene Negri Design
Independent Concept Artist, Storyboard Artist, Illustrator                  2005-present                                                                                                                                          

Universal Studios – Orlando, FL
Thinkwell Group – Burbank, CA 
Themespace – Glendale, CA 
Ignition Print – Los Angeles, CA
Topps Publishing – New York, NY
Outso – Nottingham, UK
Technicolor – Los Angeles, CA 
Motion Theory – Venice, CA

Disney Imagineering – Glendale, CA 
Concept Artist                                                                                               2012 - 2016                                                           
“Iron Man Experience” WDI, Marvel, and ILM (Attraction Design)
Produced vehicle and environment concept designs, key production art, printed murals, and environment concept art, for the interior queue area as well as for the animated motion simulator film. 
"Nemo and Friends Searider" WDI and Pixar (Attraction Design)
Created key architectural concept art for the ride's interior cabin, queue area, and exterior architecture.
"Unnanounced Land" (Land Design)
Produced interior and exterior concept illustrations of several, stores, shops, and restaurants.

Treyarch Activision – Santa Monica, CA                                            
Concept Artist                                                2012

“Call of Duty Black Ops 2” (Video Game on Playstation 3/Xbox360/Windows/Wii U)
2013 VES award winner. 2nd highest grossing entertainment launch of all time. Developed the look of several levels through environment, prop, and vehicle concept designs.

High Voltage Software – Hoffman Estates, IL                                  
Concept Artist                                                      2009- 11

 “Conduit 2” Sega (Sega Video Game on Wii)
Designed environments, props, weapons, VFX concepts, and characters, for the video game. Storyboarded the animated cut sequences, and illustrated several key art images for marketing.  
 “The Grinder” (Unreleased Video Game)
Generated several concept environments, creatures, and props. Developed the look and style of the video game IP.
“Animales De Los Muerte” (Unreleased Video Game App)
Created several game environments and props, as well as, developed the look and style of the game.

The Hettema Group – Pasadena
Concept Artist                                                 2008- 09
 "Transformers the Ride 3D" Universal Studios (Attraction Design)
2013 THEA and VES award winner. Created key concept illustrations and storyboards for the innitial attraction concept.
“Jurassic Park the Ride” Universal Studios (Attraction Design)
Conceived the look of the T-Rex animatronic and created several key environment concept designs.  
“Explore Mars: Red Planet” Chicago's Museum of Science and Industry (Attraction Design)
Developed several key architectural concept illustrations of the attraction's main areas.
 "Dreamworks Land" Dreamworks Studios (Land Attraction Development) 
Attended a charrette meeting as a sketch artist. Produced several concept sketches and storyboards.

Private Art Instructor                                                                                2008-present
Taught students of varying ages and skill levels, the foundations of design, figure drawing, composition, perspective, chirarascuro lighting, color theory, classical painting methodologies, visual communication, material indication, storytelling, concept ideation, illustration design, and art history. 
-Art Center College of Design                                        2004- 07
 BFA: Illustration with an emphasis on entertainment arts