Resume

Eugene Negri

(818) 913-0022

eugenenegri@gmail.com

 

My name is Eugene Negri and I am a concept artist from Los Angeles. I have extensive experience in providing design support for the entertainment industries.

 

 

Experience

 


Disney Imagineering – Glendale, CA 
Concept Artist    Nov 2012 - 2017                                                           

“Iron Man Experience” WDI, Marvel, and ILM (Attraction Design)
Produced vehicle and environment concept designs, key production art, printed murals, and environment concept art, for the interior queue area as well as for the animated motion simulator film. 
"Nemo and Friends Searider" WDI and Pixar (Attraction Design)
Created key architectural concept art for the ride's interior cabin, queue area, and exterior architecture.
"Unnanounced" (Land Attraction Design) 
Produced interior and exterior concept illustrations of several, stores, shops, and restaurants.


Treyarch Activision – Santa Monica, CA                                            
Concept Artist    Jan - Aug 2012

“Call of Duty Black Ops 2” (Video Game on Playstation 3/Xbox360/Windows/Wii U)
2nd Highest Grossing Entertainment Launch of all Time. 2013 VES award winner. Developed the look of several levels through environment, prop, and vehicle concept art.

 

High Voltage Software – Hoffman Estates, IL                                  Concept Artist    Nov 2009 - Feb 2011

“Conduit 2” Sega (Sega Video Game on Wii)
Designed environments, props, weapons, VFX concepts, and characters, for the video game. Storyboarded the animated cut sequences, and illustrated several key art images for marketing.  
“The Grinder” (Unreleased Video Game)
Generated several concept environments, creatures, and props. Developed the look and style of the video game IP.
“Animales De Los Muerte” (Unreleased Video Game App)
Created several game environments and props, as well as, developed the look and style of the game.                                                                                                                                                                                                                                                                                                                                                                                            

The Hettema Group – Pasadena
Concept Artist    Jan 2008 - Jan 2009

"Transformers the Ride 3D" Universal Studios (Attraction Design)
2013 THEA and VES award winner. Created key concept illustrations and storyboards for the innitial attraction concept.
“Jurassic Park the Ride” Universal Studios (Attraction Design)
Conceived the look of the T-Rex animatronic and created several key environment concept designs.  
“Explore Mars: Red Planet” Chicago's Museum of Science and Industry (Attraction Design)
Developed several key architectural concept illustrations of the attraction's main areas.
 "Dreamworks Land" Dreamworks Studios (Land Attraction Development) 
Attended a charrette meeting as a sketch artist. Produced several concept sketches and storyboards.
      

 

Eugene Negri Design
Freelance Concept Artist, Storyboard Artist, Illustrator, Matte Painter    Mar 2008-present                                                                                                                                     

Universal Studios – Orlando, FL
Ignition Print – Los Angeles, CA
Topps – New York, NY
Technicolor – Los Angeles, CA 
Motion Theory – Venice, CA
Thinkwell – Burbank, CA 
Outso – Nottingham, UK                                                                                                                                                                                                                           

 

Education
-Art Center College of Design    Jun  2004- Dec 2007
 BFA: Illustration with an emphasis on entertainment arts